武器 - 土豆兄弟(Brotato)WIKI
2025-06-19 18:33:16
武器是主要的伤害来源。它们可以是近战或远程武器。
大多数角色最多可以携带6件武器。
例外:未知角色 ,请检查修改模板:CharacterIcon只能携带1件武器;未知角色 ,请检查修改模板:CharacterIcon可以携带12件武器;未知角色 ,请检查修改模板:CharacterIcon无法使用武器。
目录
1 品级
2 加成
2.1 Examples
3 For Wiki Editors
4 近战武器
4.1 Weapons List
5 Ranged Weapons
5.1 Notes
5.2 Weapons List
6 武器类别
6.1 武器类别列表
品级
普通 (Common)
罕见 (Uncommon)
稀有 (Rare)
传奇 (Legendary)
加成
= 近战伤害 (Melee Damage)
= 远程伤害 (Ranged Damage)
= 元素伤害 (Elemental Damage)
= 护甲 (Armor)
= 工程学 (Engineering)
= 范围 (Range)
Examples
If a weapon has 80%, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.
Lets look at Tier 4 Cacti Club:
50(80%) means that the weapon has 50 damage, with 80% Melee Damage stat scaling.
If Melee Damage is 0, damage output is 50+(0*0.8)=50+0=50.
If Melee Damage is 30, damage output is 50+(30*0.8)=50+24=74.
(Assuming Damage stat is +0%)
For Wiki Editors
All the data on this page is pulled from Template:Weapon Data. Please change any data from there according to the weapon name.
近战武器
近战武器挥舞一次可以攻击多个敌人,受近战伤害属性加成。
有两种攻击模式:
突刺 - 向一个方向直线攻击 - 小、快的武器
横扫 - 围绕玩家横扫 - 大、慢的武器
范围 对近战武器有独特的影响:它只会使近战武器的攻击范围增加范围的一半,而且增加范围会稍微降低你所拥有的近战武器的攻击速度。更多信息请参见范围。
爆炸武器的爆炸半径有所不同。请参见爆炸页面获取更多信息。
Weapons List
Notes: DPS calculation do not take special effects and crits into account. The DPS formula is Damage(Scaling)/AttackSpeed.
名称
类别
伤害
攻击速度
DPS
暴击率/伤害
范围
击退
生命窃取
特殊效果
基础价格
解锁
Cacti Club
Primitive, Heavy
10(80%)20(80%)30(80%)50(80%)
1.67s1.57s1.5s1.34s
6.0(47%)/s12.7(50%)/s20.0(53%)/s37.3(59%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
200200200200
8888
0.00.00.00.0
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% damage
203974149
Default
Chopper
Blade
6(50%20%)12(50%20%)18(50%20%)30(50%20%)
1.01s0.97s0.94s0.85s
5.9(49%19%)/s12.4(51%20%)/s19.1(53%21%)/s35.3(58%23%)/s
10%(x2.0)15%(x2.0)20%(x2.0)20%(x2.0)
125135150180
2222
0.00.00.00.0
+1/+1/+1/+2 health healed from consumables
153161122
Win a run with Multitasker
Circular Saw
Blade, Medical
-10(100%)15(100%)25(100%)
-0.67s0.61s0.56s
-14.9(149%)/s24.6(163%)/s44.6(178%)/s
-5%(x2.0)10%(x2.0)20%(x2.0)
-175175175
-000
-0.450.50.6
-4686173
Default
Thief Dagger
Precise
5(50%)10(50%)15(50%)25(50%)
1.01s0.92s0.85s0.7s
5.0(49%)/s10.9(54%)/s17.6(58%)/s35.7(71%)/s
20%(x2.0)25%(x2.0)30%(x2.0)40%(x2.0)
150150150150
2222
0.00.00.00.0
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weapon
122652105
Default
Fist
Unarmed
8(100%)16(100%)32(100%)64(100%)
0.76s0.7s0.67s0.56s
10.5(131%)/s22.9(142%)/s47.8(149%)/s114.3(178%)/s
1%(x1.5)1%(x1.5)1%(x1.5)1%(x1.5)
150150150150
15151515
0.00.00.00.0
10224591
Default
Flaming Brass Knuckles
Unarmed, Elemental
-16(100%)32(100%)64(100%)
-0.7s0.67s0.56s
-22.9(142%)/s47.8(149%)/s114.3(178%)/s
-1%(x1.5)1%(x1.5)1%(x1.5)
-150150150
-151515
-0.00.00.0
Deals -/8x5/12x6/15x7(100%) burning damage
-4686173
Default
Ghost Axe
Ethereal
12(100%)18(100%)24(100%)40(100%)
1.74s1.67s1.57s1.5s
6.9(57%)/s10.8(59%)/s15.3(63%)/s26.7(66%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
200200200200
2222
0.00.00.00.0
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
203974149
Default
Ghost Flint
Ethereal
6(100%)9(100%)12(100%)18(100%)
1.25s1.17s1.08s1.01s
4.8(80%)/s7.7(85%)/s11.1(92%)/s17.8(99%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
150160170180
2222
0.00.00.00.0
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon
122652105
Default
Hammer
Blunt, Heavy
-30(100%)60(100%)100(100%)
-1.67s1.57s1.5s
-18.0(59%)/s38.2(63%)/s66.7(66%)/s
-3%(x1.75)3%(x1.75)3%(x1.75)
-175175175
-253040
-0.00.00.0
-5195190
Default
Hand
Unarmed, Support
1(50%)1(50%)1(50%)1(50%)
1.01s0.92s0.85s0.68s
1.0(49%)/s1.1(54%)/s1.2(58%)/s1.5(73%)/s
1%(x1.5)1%(x1.5)1%(x1.5)1%(x1.5)
150150150150
30303030
0.00.00.00.0
+3/+6/+9/+18 Harvesting
10224591
Default
Hatchet
Primitive
5(100%)10(100%)20(100%)40(100%)
0.68s0.68s0.68s0.61s
7.4(147%)/s14.7(147%)/s29.4(147%)/s65.6(163%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
125125125125
2222
0.00.00.00.0
153161122
Win a run with Wildling
Jousting LanceJousting Lance
Weapon name not found
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Weapon name not found
Knife
Precise
6(80%)9(80%)12(80%)20(80%)
1.01s0.92s0.85s0.76s
5.9(79%)/s9.8(86%)/s14.1(94%)/s26.3(105%)/s
20%(x2.5)30%(x3.0)40%(x3.5)50%(x4.0)
150150150150
2222
0.00.00.00.0
153161122
Default
Lightning Shiv
Precise, Elemental
3(80%)6(80%)9(80%)15(80%)
1.01s0.92s0.85s0.76s
3.0(79%)/s6.5(86%)/s10.6(94%)/s19.7(105%)/s
5%(x2.0)10%(x2.0)15%(x2.0)15%(x2.0)
150150150150
0000
0.00.00.00.0
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 damage
153161122
Default
Plank
Explosive, Elemental
10(25%25%25%)15(30%30%30%)20(35%35%35%)25(40%40%40%)
1.34s1.25s1.16s1.07s
7.5(18%18%18%)/s12.0(24%24%24%)/s17.2(30%30%30%)/s23.4(37%37%37%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
150150150150
5555
0.00.00.00.0
Hits have 25%/30%/35%/40% chance to explode for 75% damage
153161122
Default
Plasma Sledgehammer
Elemental, Explosive
--80(100%100%)120(100%100%)
--1.57s1.5s
--51.0(63%63%)/s80.0(66%66%)/s
--3%(x1.75)3%(x1.75)
--175175
--3030
--0.00.0
Hits have 20%/30% chance to explode for 80%/100% damage
--136272
Win a run with Knight
Power Fist
Unarmed, Explosive
--40(100%)60(100%)
--0.67s0.56s
--59.7(149%)/s107.1(178%)/s
--1%(x1.5)1%(x1.5)
--150150
--1515
--0.00.0
Hits have 25%/50% chance to explode for 50%/75% damage
--110221
Win a run with Brawler
PrunerPruner
Weapon name not found
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Weapon name not foundWeapon name not foundWeapon name not foundWeapon name not found
Weapon name not found
Rock
Primitive, Blunt
20(100%)30(100%)40(100%)60(100%)
1.74s1.67s1.57s1.5s
11.5(57%)/s18.0(59%)/s25.5(63%)/s40.0(66%)/s
10%(x1.5)15%(x1.5)20%(x1.5)25%(x1.5)
150150150150
5555
0.00.00.00.0
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP
10224591
Default
Scissors
Medical, Precise
5(80%)10(80%)15(80%)20(80%)
1.01s0.97s0.94s0.85s
5.0(79%)/s10.3(82%)/s16.0(85%)/s23.5(94%)/s
10%(x2.0)12%(x2.0)15%(x2.0)20%(x2.0)
150150150150
2222
0.40.450.50.6
153161122
Default
Screwdriver
Tool, Precise
8(50%50%)12(50%50%)16(50%50%)20(50%50%)
1.08s1.03s0.99s0.88s
7.4(46%46%)/s11.7(48%48%)/s16.2(50%50%)/s22.7(56%56%)/s
10%(x2.0)15%(x2.0)20%(x2.0)30%(x2.0)
125125125125
0000
0.00.00.00.0
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area
10224591
Default
Spear
Primitive
15(100%)25(100%)40(100%)60(100%)
1.34s1.17s1.01s0.85s
11.2(74%)/s21.4(85%)/s39.6(99%)/s70.6(117%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
350375400500
0000
0.00.00.00.0
203974149
Default
Spiky Shield
Medieval, Blunt
10(100%)15(125%)20(150%)30(200%)
1.17s1.17s1.17s1.01s
8.5(85%)/s12.8(106%)/s17.1(128%)/s29.7(198%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
150150150150
20202020
0.00.00.00.0
153161122
Win a run with Masochist
Stick
Primitive
8(100%)8(100%)12(100%)20(100%)
1.25s1.17s1.08s1.01s
6.4(80%)/s6.8(85%)/s11.1(92%)/s19.8(99%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
175175175175
0000
0.00.00.00.0
Deals +4/+6/+8/+10 for every additional stick you have
10224591
Default
Sword
Blade, Medieval
-25(100%)40(100%)60(100%)
-1.25s1.08s0.92s
-20.0(80%)/s37.0(92%)/s65.2(108%)/s
-3%(x2.0)3%(x2.0)3%(x2.0)
-200200200
-555
-0.00.00.0
Alternates between thrusting and sweeping attacks
-5195190
Default
Thunder Sword
Blade, Elemental
--30(100%100%)60(100%100%)
--1.17s1.01s
--25.6(85%85%)/s59.4(99%99%)/s
--3%(x2.0)3%(x2.0)
--200200
--55
--0.00.0
Hitting and enemy spawns 2/4 projectiles that slow and damage enemies by 100%
--119238
Win a run with Mage
Torch
Primitive, Elemental
1(50%50%)1(50%50%)1(50%50%)1(50%50%)
1.08s1.01s0.92s0.76s
0.9(46%46%)/s1.0(49%49%)/s1.1(54%54%)/s1.3(65%65%)/s
0%(x1.5)0%(x1.5)0%(x1.5)0%(x1.5)
175175175175
20202020
0.00.00.00.0
Deals 3x3/5x4/8x5/12x8(100%) burning damage
122652105
Default
Wrench
Tool
12(100%)16(100%)20(100%)24(100%)
1.74s1.67s1.57s1.5s
6.9(57%)/s9.6(59%)/s12.7(63%)/s16.0(66%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
175175175175
20202020
0.00.00.00.0
Spawns a Turret
203974149
Default
Ranged Weapons
Notes
Ranged weapons fire projectiles at enemies. Their damage is affected by the Ranged Damage stat.
Projectiles travel up to the total Range (which combines the weapon's innate range, plus the player's Range stat).
Some projectiles can pierce or bounce:
If the weapon has no pierce, the projectile only damages only one enemy.
If you have both pierce and bounce, projectiles only pierce after they've finished bouncing.
Explosive ranged weapons explode for every bounce and pierce.
Weapons List
Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles.
The DPS formula is Damage(Scaling)/AttackSpeed.
Name
Class
Damage
Attack Speed
DPS
Crit Chance/Damage
Range
Knockback
Lifesteal
Special Effects
Base price
Unlocked by
Crossbow
Precise, Medieval
8(50%10%)10(50%10%)12(50%10%)15(50%10%)
1.13s1.13s1.13s1.13s
7.1(44%8%)/s8.8(44%8%)/s10.6(44%8%)/s13.3(44%8%)/s
30%(x1.5)35%(x1.75)40%(x2.0)45%(x2.25)
350350350350
8888
0.00.00.00.0
Pierces up to 1/2/3/4 times on critical hit
183666140
Default
Double Barrel Shotgun
Gun
3(80%)x46(85%)x49(90%)x412(100%)x6
1.37s1.28s1.2s1.12s
8.8(233%)/s18.8(265%)/s30.0(300%)/s64.3(535%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
350350350350
8888
0.00.00.00.0
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
203974149
Default
Flamethrower
Elemental, Heavy
-1(1%)1(1%)1(1%)
-0.12s0.12s0.09s
-8.3(8%)/s8.3(8%)/s11.1(11%)/s
-0%(x2.0)0%(x2.0)0%(x2.0)
-300350400
-000
-0.00.00.0
Deals -/3x5/6x6/10x10(100%) burning damage Pierces 99 enemies dealing 1 damage
-56103207
Default
Ghost Scepter
Ethereal
10(100%)14(100%)18(100%)25(100%)
1.03s0.98s0.93s0.87s
9.7(97%)/s14.3(102%)/s19.4(107%)/s28.7(114%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
300350400450
2222
0.00.00.00.0
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon
153161122
Default
Laser Gun
Gun
30(400%)45(450%)60(500%)90(600%)
2.15s2.07s1.98s1.82s
14.0(186%)/s21.7(217%)/s30.3(252%)/s49.5(329%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
500500500500
0000
0.00.00.00.0
Pierces 1 enemy dealing -25% less to the second enemy
153161122
Default
Medical Gun
Medical, Gun
10(100%)15(100%)20(100%)30(100%)
0.95s0.87s0.78s0.62s
10.5(105%)/s17.2(114%)/s25.6(128%)/s48.4(161%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
400400400400
0000
0.40.450.50.6
153161122
Default
Minigun
Heavy, Gun
--1(50%)3(75%)
--0.09s0.06s
--11.1(555%)/s50.0(1250%)/s
--1%(x1.75)3%(x2.0)
--400450
--33
--0.00.0
Pierces 1 enemy dealing -50% less to the second enemy
--127255
Default
Nuclear Launcher
Heavy, Explosive
--60(100%100%)120(100%100%)
--2.12s2.12s
--28.3(47%47%)/s56.6(47%47%)/s
--3%(x2.0)3%(x2.0)
--800800
--1515
--0.00.0
Projectiles explode on hit
--144289
Win a run with Soldier
Obliterator
Heavy
--250(1000%)350(1500%)
--3.23s3.23s
--77.4(309%)/s108.4(464%)/s
--3%(x2.0)3%(x2.0)
--8001000
--00
--0.00.0
Pierces through enemies
--127255
Win a run with Demon
Pistol
Gun
12(100%)20(100%)30(100%)50(100%)
1.2s1.12s1.03s0.87s
10.0(83%)/s17.9(89%)/s29.1(97%)/s57.5(114%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
400400400400
15151515
0.00.00.00.0
Pierces 1 enemy dealing -50% less to the second enemy
10224591
Default
Potato Thrower
Support
-1(25%20%)1(25%20%)1(25%20%)
-0.45s0.37s0.25s
-2.2(55%44%)/s2.7(67%54%)/s4.0(100%80%)/s
-3%(x1.5)3%(x1.5)3%(x1.5)
-500500500
-202530
-0.00.00.0
-3669139
Win a run with Chunky
RevolverRevolver
Weapon name not found
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Rocket Launcher
Heavy, Explosive
-30(100%)50(100%)80(100%)
-1.78s1.37s1.03s
-16.9(56%)/s36.5(72%)/s77.7(97%)/s
-3%(x2.0)3%(x2.0)3%(x2.0)
-500550600
-151515
-0.00.00.0
Projectiles explode on hit
-56103207
Default
Shredder
Gun, Explosive
5(50%)10(50%)15(50%)25(50%)
1.3s1.22s1.13s1.05s
3.8(38%)/s8.2(40%)/s13.3(44%)/s23.8(47%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
450450450450
0000
0.00.00.00.0
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damage
153161122
Default
Shuriken
Precise
6(25%)8(34%)10(42%)15(50%)
0.87s0.83s0.8s0.7s
6.9(28%)/s9.6(40%)/s12.5(52%)/s21.4(71%)/s
35%(x1.5)38%(x1.5)41%(x1.5)45%(x1.5)
350350350350
0000
0.00.00.00.0
Critical hits bounces 1/2/3/4 times
122652105
Default
Slingshot
Primitive
10(80%)15(80%)20(80%)30(80%)
1.22s1.13s1.05s0.97s
8.2(65%)/s13.3(70%)/s19.0(76%)/s30.9(82%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
300300300300
5555
0.00.00.00.0
Bounces 1/2/3/4 times
153161122
Default
SMG
Gun
3(50%)4(60%)5(70%)8(80%)
0.17s0.17s0.17s0.15s
17.6(294%)/s23.5(352%)/s29.4(411%)/s53.3(533%)/s
1%(x1.5)1%(x1.5)1%(x1.5)1%(x1.5)
400400400400
0000
0.00.00.00.0
203974149
Default
Sniper Gun
Gun, Precise
--50(100%20%)80(100%30%)
--2.4s2.4s
--20.8(41%8%)/s33.3(41%12%)/s
--20%(x3.0)20%(x4.0)
--8001000
--3030
--0.00.0
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%)
--115245
Win a run with Hunter
Taser
Support, Elemental
5(80%)x15(70%)x25(60%)x310(50%)x4
0.95s0.95s0.95s0.95s
5.3(84%)/s10.5(147%)/s15.8(189%)/s42.1(210%)/s
3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)
200200200200
0000
0.00.00.00.0
Slows enemies in a radius around the projectile
153161122
Default
Wand
Elemental
1(50%)1(50%)1(50%)1(50%)
0.87s0.78s0.7s0.53s
1.1(57%)/s1.3(64%)/s1.4(71%)/s1.9(94%)/s
0%(x2.0)0%(x2.0)0%(x2.0)0%(x2.0)
350375400425
10101010
0.00.00.00.0
Deals 3x3/5x4/8x5/12x6(100%) burning damage
153161122
Default
武器类别
Every weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.
Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.
Weapons in the Shop also have a 15% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).
Eg. holding Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.
This can be helpful, to gain class bonuses and find copies of the same weapon.
It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.
Eg. if you have a Ranged character holding a Medical Gun (Gun, Medical), you may not want the other Medical weapons as they are both Melee.
武器类别列表
Click the class name for full details on their assigned weapons.
Class
Bonuses
Weapons
Blade
(2)+1 Melee Damage 1% Life Steal(3)+2 Melee Damage 2% Life Steal(4)+3 Melee Damage 3% Life Steal(5)+4 Melee Damage 4% Life Steal(6)+5 Melee Damage 5% Life Steal
Chopper Circular Saw Sword Thunder Sword
Blunt
(2)+1 Armor -2% Speed(3)+1 Armor +3 Max HP -4% Speed(4)+2 Armor +3 Max HP -6% Speed(5)+2 Armor +6 Max HP -8% Speed(6)+3 Armor +6 Max HP -10% Speed
Hammer Rock Spiky Shield
Elemental
(2)+1 Elemental Damage(3)+2 Elemental Damage(4)+3 Elemental Damage(5)+4 Elemental Damage(6)+5 Elemental Damage
Flaming Brass Knuckles Lightning Shiv Plank Plasma Sledgehammer Thunder Sword Torch Flamethrower Taser Wand
Ethereal
(2)+6% Dodge Chance -1 Armor(3)+12% Dodge Chance -2 Armor(4)+18% Dodge Chance -3 Armor(5)+24% Dodge Chance -4 Armor(6)+30% Dodge Chance -5 Armor
Ghost Axe Ghost Flint Ghost Scepter
Explosive
(2)+5% Explosive Size(3)+10% Explosive Size(4)+15% Explosive Size(5)+20% Explosive Size(6)+25% Explosive Size
Plank Plasma Sledgehammer Power Fist Nuclear Launcher Rocket Launcher Shredder
Gun
(2)+10 Range(3)+20 Range(4)+30 Range(5)+40 Range(6)+50 Range
Double Barrel Shotgun Laser Gun Medical Gun Minigun Pistol Shredder SMG Sniper Gun
Heavy
(2)+5% Damage(3)+10% Damage(4)+15% Damage(5)+20% Damage(6)+25% Damage
Cacti Club Hammer Flamethrower Minigun Nuclear Launcher Obliterator Rocket Launcher
Medical
(2)+1 HP Regeneration(3)+2 HP Regeneration(4)+3 HP Regeneration(5)+4 HP Regeneration(6)+5 HP Regeneration
Circular Saw Scissors Medical Gun
Medieval
(2)+1 Armor(3)+1 Armor, +3% Dodge(4)+2 Armor, +3% Dodge(5)+2 Armor, +6% Dodge(6)+3 Armor, +6% Dodge
Spiky Shield Sword Crossbow
Precise
(2)+3% Crit Chance(3)+6% Crit Chance(4)+9% Crit Chance(5)+12% Crit Chance(6)+15% Crit Chance
Thief Dagger Knife Lightning Shiv Scissors Screwdriver Crossbow Shuriken Sniper Gun
Primitive
(2)+3 Max HP(3)+6 Max HP(4)+9 Max HP(5)+12 Max HP(6)+15 Max HP
Cacti Club Hatchet Rock Spear Stick Torch Slingshot
Support
(2)+5 Harvesting(3)+10 Harvesting(4)+15 Harvesting(5)+20 Harvesting(6)+25 Harvesting
Hand Potato Thrower Taser
Tool
(2)+1 Engineering(3)+2 Engineering(4)+3 Engineering(5)+4 Engineering(6)+5 Engineering
Screwdriver Wrench
Unarmed
(2)+3% Dodge Chance(3)+6% Dodge Chance(4)+9% Dodge Chance(5)+12% Dodge Chance(6)+15% Dodge Chance
Fist Flaming Brass Knuckles Hand Power Fist