武器 - 土豆兄弟(Brotato)WIKI

2025-06-19 18:33:16

武器是主要的伤害来源。它们可以是近战或远程武器。

大多数角色最多可以携带6件武器。

例外:未知角色 ,请检查修改模板:CharacterIcon只能携带1件武器;未知角色 ,请检查修改模板:CharacterIcon可以携带12件武器;未知角色 ,请检查修改模板:CharacterIcon无法使用武器。

目录

1 品级

2 加成

2.1 Examples

3 For Wiki Editors

4 近战武器

4.1 Weapons List

5 Ranged Weapons

5.1 Notes

5.2 Weapons List

6 武器类别

6.1 武器类别列表

品级

普通 (Common)

罕见 (Uncommon)

稀有 (Rare)

传奇 (Legendary)

加成

= 近战伤害 (Melee Damage)

= 远程伤害 (Ranged Damage)

= 元素伤害 (Elemental Damage)

= 护甲 (Armor)

= 工程学 (Engineering)

= 范围 (Range)

Examples

If a weapon has 80%, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.

If a weapon has 50%, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.

Lets look at Tier 4 Cacti Club:

50(80%) means that the weapon has 50 damage, with 80% Melee Damage stat scaling.

If Melee Damage is 0, damage output is 50+(0*0.8)=50+0=50.

If Melee Damage is 30, damage output is 50+(30*0.8)=50+24=74.

(Assuming Damage stat is +0%)

For Wiki Editors

All the data on this page is pulled from Template:Weapon Data. Please change any data from there according to the weapon name.

近战武器

近战武器挥舞一次可以攻击多个敌人,受近战伤害属性加成。

有两种攻击模式:

突刺 - 向一个方向直线攻击 - 小、快的武器

横扫 - 围绕玩家横扫 - 大、慢的武器

范围 对近战武器有独特的影响:它只会使近战武器的攻击范围增加范围的一半,而且增加范围会稍微降低你所拥有的近战武器的攻击速度。更多信息请参见范围。

爆炸武器的爆炸半径有所不同。请参见爆炸页面获取更多信息。

Weapons List

Notes: DPS calculation do not take special effects and crits into account. The DPS formula is Damage(Scaling)/AttackSpeed.

名称

类别

伤害

攻击速度

DPS

暴击率/伤害

范围

击退

生命窃取

特殊效果

基础价格

解锁

Cacti Club

Primitive, Heavy

10(80%)20(80%)30(80%)50(80%)

1.67s1.57s1.5s1.34s

6.0(47%)/s12.7(50%)/s20.0(53%)/s37.3(59%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

200200200200

8888

0.00.00.00.0

Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% damage

203974149

Default

Chopper

Blade

6(50%20%)12(50%20%)18(50%20%)30(50%20%)

1.01s0.97s0.94s0.85s

5.9(49%19%)/s12.4(51%20%)/s19.1(53%21%)/s35.3(58%23%)/s

10%(x2.0)15%(x2.0)20%(x2.0)20%(x2.0)

125135150180

2222

0.00.00.00.0

+1/+1/+1/+2 health healed from consumables

153161122

Win a run with Multitasker

Circular Saw

Blade, Medical

-10(100%)15(100%)25(100%)

-0.67s0.61s0.56s

-14.9(149%)/s24.6(163%)/s44.6(178%)/s

-5%(x2.0)10%(x2.0)20%(x2.0)

-175175175

-000

-0.450.50.6

-4686173

Default

Thief Dagger

Precise

5(50%)10(50%)15(50%)25(50%)

1.01s0.92s0.85s0.7s

5.0(49%)/s10.9(54%)/s17.6(58%)/s35.7(71%)/s

20%(x2.0)25%(x2.0)30%(x2.0)40%(x2.0)

150150150150

2222

0.00.00.00.0

30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weapon

122652105

Default

Fist

Unarmed

8(100%)16(100%)32(100%)64(100%)

0.76s0.7s0.67s0.56s

10.5(131%)/s22.9(142%)/s47.8(149%)/s114.3(178%)/s

1%(x1.5)1%(x1.5)1%(x1.5)1%(x1.5)

150150150150

15151515

0.00.00.00.0

10224591

Default

Flaming Brass Knuckles

Unarmed, Elemental

-16(100%)32(100%)64(100%)

-0.7s0.67s0.56s

-22.9(142%)/s47.8(149%)/s114.3(178%)/s

-1%(x1.5)1%(x1.5)1%(x1.5)

-150150150

-151515

-0.00.00.0

Deals -/8x5/12x6/15x7(100%) burning damage

-4686173

Default

Ghost Axe

Ethereal

12(100%)18(100%)24(100%)40(100%)

1.74s1.67s1.57s1.5s

6.9(57%)/s10.8(59%)/s15.3(63%)/s26.7(66%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

200200200200

2222

0.00.00.00.0

+1% Damage for every 20/18/16/12 kills in a wave with this weapon

203974149

Default

Ghost Flint

Ethereal

6(100%)9(100%)12(100%)18(100%)

1.25s1.17s1.08s1.01s

4.8(80%)/s7.7(85%)/s11.1(92%)/s17.8(99%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

150160170180

2222

0.00.00.00.0

+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

122652105

Default

Hammer

Blunt, Heavy

-30(100%)60(100%)100(100%)

-1.67s1.57s1.5s

-18.0(59%)/s38.2(63%)/s66.7(66%)/s

-3%(x1.75)3%(x1.75)3%(x1.75)

-175175175

-253040

-0.00.00.0

-5195190

Default

Hand

Unarmed, Support

1(50%)1(50%)1(50%)1(50%)

1.01s0.92s0.85s0.68s

1.0(49%)/s1.1(54%)/s1.2(58%)/s1.5(73%)/s

1%(x1.5)1%(x1.5)1%(x1.5)1%(x1.5)

150150150150

30303030

0.00.00.00.0

+3/+6/+9/+18 Harvesting

10224591

Default

Hatchet

Primitive

5(100%)10(100%)20(100%)40(100%)

0.68s0.68s0.68s0.61s

7.4(147%)/s14.7(147%)/s29.4(147%)/s65.6(163%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

125125125125

2222

0.00.00.00.0

153161122

Win a run with Wildling

Jousting LanceJousting Lance

Weapon name not found

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Knife

Precise

6(80%)9(80%)12(80%)20(80%)

1.01s0.92s0.85s0.76s

5.9(79%)/s9.8(86%)/s14.1(94%)/s26.3(105%)/s

20%(x2.5)30%(x3.0)40%(x3.5)50%(x4.0)

150150150150

2222

0.00.00.00.0

153161122

Default

Lightning Shiv

Precise, Elemental

3(80%)6(80%)9(80%)15(80%)

1.01s0.92s0.85s0.76s

3.0(79%)/s6.5(86%)/s10.6(94%)/s19.7(105%)/s

5%(x2.0)10%(x2.0)15%(x2.0)15%(x2.0)

150150150150

0000

0.00.00.00.0

Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 damage

153161122

Default

Plank

Explosive, Elemental

10(25%25%25%)15(30%30%30%)20(35%35%35%)25(40%40%40%)

1.34s1.25s1.16s1.07s

7.5(18%18%18%)/s12.0(24%24%24%)/s17.2(30%30%30%)/s23.4(37%37%37%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

150150150150

5555

0.00.00.00.0

Hits have 25%/30%/35%/40% chance to explode for 75% damage

153161122

Default

Plasma Sledgehammer

Elemental, Explosive

--80(100%100%)120(100%100%)

--1.57s1.5s

--51.0(63%63%)/s80.0(66%66%)/s

--3%(x1.75)3%(x1.75)

--175175

--3030

--0.00.0

Hits have 20%/30% chance to explode for 80%/100% damage

--136272

Win a run with Knight

Power Fist

Unarmed, Explosive

--40(100%)60(100%)

--0.67s0.56s

--59.7(149%)/s107.1(178%)/s

--1%(x1.5)1%(x1.5)

--150150

--1515

--0.00.0

Hits have 25%/50% chance to explode for 50%/75% damage

--110221

Win a run with Brawler

PrunerPruner

Weapon name not found

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Rock

Primitive, Blunt

20(100%)30(100%)40(100%)60(100%)

1.74s1.67s1.57s1.5s

11.5(57%)/s18.0(59%)/s25.5(63%)/s40.0(66%)/s

10%(x1.5)15%(x1.5)20%(x1.5)25%(x1.5)

150150150150

5555

0.00.00.00.0

-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

10224591

Default

Scissors

Medical, Precise

5(80%)10(80%)15(80%)20(80%)

1.01s0.97s0.94s0.85s

5.0(79%)/s10.3(82%)/s16.0(85%)/s23.5(94%)/s

10%(x2.0)12%(x2.0)15%(x2.0)20%(x2.0)

150150150150

2222

0.40.450.50.6

153161122

Default

Screwdriver

Tool, Precise

8(50%50%)12(50%50%)16(50%50%)20(50%50%)

1.08s1.03s0.99s0.88s

7.4(46%46%)/s11.7(48%48%)/s16.2(50%50%)/s22.7(56%56%)/s

10%(x2.0)15%(x2.0)20%(x2.0)30%(x2.0)

125125125125

0000

0.00.00.00.0

A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area

10224591

Default

Spear

Primitive

15(100%)25(100%)40(100%)60(100%)

1.34s1.17s1.01s0.85s

11.2(74%)/s21.4(85%)/s39.6(99%)/s70.6(117%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

350375400500

0000

0.00.00.00.0

203974149

Default

Spiky Shield

Medieval, Blunt

10(100%)15(125%)20(150%)30(200%)

1.17s1.17s1.17s1.01s

8.5(85%)/s12.8(106%)/s17.1(128%)/s29.7(198%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

150150150150

20202020

0.00.00.00.0

153161122

Win a run with Masochist

Stick

Primitive

8(100%)8(100%)12(100%)20(100%)

1.25s1.17s1.08s1.01s

6.4(80%)/s6.8(85%)/s11.1(92%)/s19.8(99%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

175175175175

0000

0.00.00.00.0

Deals +4/+6/+8/+10 for every additional stick you have

10224591

Default

Sword

Blade, Medieval

-25(100%)40(100%)60(100%)

-1.25s1.08s0.92s

-20.0(80%)/s37.0(92%)/s65.2(108%)/s

-3%(x2.0)3%(x2.0)3%(x2.0)

-200200200

-555

-0.00.00.0

Alternates between thrusting and sweeping attacks

-5195190

Default

Thunder Sword

Blade, Elemental

--30(100%100%)60(100%100%)

--1.17s1.01s

--25.6(85%85%)/s59.4(99%99%)/s

--3%(x2.0)3%(x2.0)

--200200

--55

--0.00.0

Hitting and enemy spawns 2/4 projectiles that slow and damage enemies by 100%

--119238

Win a run with Mage

Torch

Primitive, Elemental

1(50%50%)1(50%50%)1(50%50%)1(50%50%)

1.08s1.01s0.92s0.76s

0.9(46%46%)/s1.0(49%49%)/s1.1(54%54%)/s1.3(65%65%)/s

0%(x1.5)0%(x1.5)0%(x1.5)0%(x1.5)

175175175175

20202020

0.00.00.00.0

Deals 3x3/5x4/8x5/12x8(100%) burning damage

122652105

Default

Wrench

Tool

12(100%)16(100%)20(100%)24(100%)

1.74s1.67s1.57s1.5s

6.9(57%)/s9.6(59%)/s12.7(63%)/s16.0(66%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

175175175175

20202020

0.00.00.00.0

Spawns a Turret

203974149

Default

Ranged Weapons

Notes

Ranged weapons fire projectiles at enemies. Their damage is affected by the Ranged Damage stat.

Projectiles travel up to the total Range (which combines the weapon's innate range, plus the player's Range stat).

Some projectiles can pierce or bounce:

If the weapon has no pierce, the projectile only damages only one enemy.

If you have both pierce and bounce, projectiles only pierce after they've finished bouncing.

Explosive ranged weapons explode for every bounce and pierce.

Weapons List

Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles.

The DPS formula is Damage(Scaling)/AttackSpeed.

Name

Class

Damage

Attack Speed

DPS

Crit Chance/Damage

Range

Knockback

Lifesteal

Special Effects

Base price

Unlocked by

Crossbow

Precise, Medieval

8(50%10%)10(50%10%)12(50%10%)15(50%10%)

1.13s1.13s1.13s1.13s

7.1(44%8%)/s8.8(44%8%)/s10.6(44%8%)/s13.3(44%8%)/s

30%(x1.5)35%(x1.75)40%(x2.0)45%(x2.25)

350350350350

8888

0.00.00.00.0

Pierces up to 1/2/3/4 times on critical hit

183666140

Default

Double Barrel Shotgun

Gun

3(80%)x46(85%)x49(90%)x412(100%)x6

1.37s1.28s1.2s1.12s

8.8(233%)/s18.8(265%)/s30.0(300%)/s64.3(535%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

350350350350

8888

0.00.00.00.0

Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

203974149

Default

Flamethrower

Elemental, Heavy

-1(1%)1(1%)1(1%)

-0.12s0.12s0.09s

-8.3(8%)/s8.3(8%)/s11.1(11%)/s

-0%(x2.0)0%(x2.0)0%(x2.0)

-300350400

-000

-0.00.00.0

Deals -/3x5/6x6/10x10(100%) burning damage Pierces 99 enemies dealing 1 damage

-56103207

Default

Ghost Scepter

Ethereal

10(100%)14(100%)18(100%)25(100%)

1.03s0.98s0.93s0.87s

9.7(97%)/s14.3(102%)/s19.4(107%)/s28.7(114%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

300350400450

2222

0.00.00.00.0

+1 Max HP for every 20/18/16/12 kills in a wave with this weapon

153161122

Default

Laser Gun

Gun

30(400%)45(450%)60(500%)90(600%)

2.15s2.07s1.98s1.82s

14.0(186%)/s21.7(217%)/s30.3(252%)/s49.5(329%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

500500500500

0000

0.00.00.00.0

Pierces 1 enemy dealing -25% less to the second enemy

153161122

Default

Medical Gun

Medical, Gun

10(100%)15(100%)20(100%)30(100%)

0.95s0.87s0.78s0.62s

10.5(105%)/s17.2(114%)/s25.6(128%)/s48.4(161%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

400400400400

0000

0.40.450.50.6

153161122

Default

Minigun

Heavy, Gun

--1(50%)3(75%)

--0.09s0.06s

--11.1(555%)/s50.0(1250%)/s

--1%(x1.75)3%(x2.0)

--400450

--33

--0.00.0

Pierces 1 enemy dealing -50% less to the second enemy

--127255

Default

Nuclear Launcher

Heavy, Explosive

--60(100%100%)120(100%100%)

--2.12s2.12s

--28.3(47%47%)/s56.6(47%47%)/s

--3%(x2.0)3%(x2.0)

--800800

--1515

--0.00.0

Projectiles explode on hit

--144289

Win a run with Soldier

Obliterator

Heavy

--250(1000%)350(1500%)

--3.23s3.23s

--77.4(309%)/s108.4(464%)/s

--3%(x2.0)3%(x2.0)

--8001000

--00

--0.00.0

Pierces through enemies

--127255

Win a run with Demon

Pistol

Gun

12(100%)20(100%)30(100%)50(100%)

1.2s1.12s1.03s0.87s

10.0(83%)/s17.9(89%)/s29.1(97%)/s57.5(114%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

400400400400

15151515

0.00.00.00.0

Pierces 1 enemy dealing -50% less to the second enemy

10224591

Default

Potato Thrower

Support

-1(25%20%)1(25%20%)1(25%20%)

-0.45s0.37s0.25s

-2.2(55%44%)/s2.7(67%54%)/s4.0(100%80%)/s

-3%(x1.5)3%(x1.5)3%(x1.5)

-500500500

-202530

-0.00.00.0

-3669139

Win a run with Chunky

RevolverRevolver

Weapon name not found

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Rocket Launcher

Heavy, Explosive

-30(100%)50(100%)80(100%)

-1.78s1.37s1.03s

-16.9(56%)/s36.5(72%)/s77.7(97%)/s

-3%(x2.0)3%(x2.0)3%(x2.0)

-500550600

-151515

-0.00.00.0

Projectiles explode on hit

-56103207

Default

Shredder

Gun, Explosive

5(50%)10(50%)15(50%)25(50%)

1.3s1.22s1.13s1.05s

3.8(38%)/s8.2(40%)/s13.3(44%)/s23.8(47%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

450450450450

0000

0.00.00.00.0

50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damage

153161122

Default

Shuriken

Precise

6(25%)8(34%)10(42%)15(50%)

0.87s0.83s0.8s0.7s

6.9(28%)/s9.6(40%)/s12.5(52%)/s21.4(71%)/s

35%(x1.5)38%(x1.5)41%(x1.5)45%(x1.5)

350350350350

0000

0.00.00.00.0

Critical hits bounces 1/2/3/4 times

122652105

Default

Slingshot

Primitive

10(80%)15(80%)20(80%)30(80%)

1.22s1.13s1.05s0.97s

8.2(65%)/s13.3(70%)/s19.0(76%)/s30.9(82%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

300300300300

5555

0.00.00.00.0

Bounces 1/2/3/4 times

153161122

Default

SMG

Gun

3(50%)4(60%)5(70%)8(80%)

0.17s0.17s0.17s0.15s

17.6(294%)/s23.5(352%)/s29.4(411%)/s53.3(533%)/s

1%(x1.5)1%(x1.5)1%(x1.5)1%(x1.5)

400400400400

0000

0.00.00.00.0

203974149

Default

Sniper Gun

Gun, Precise

--50(100%20%)80(100%30%)

--2.4s2.4s

--20.8(41%8%)/s33.3(41%12%)/s

--20%(x3.0)20%(x4.0)

--8001000

--3030

--0.00.0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%)

--115245

Win a run with Hunter

Taser

Support, Elemental

5(80%)x15(70%)x25(60%)x310(50%)x4

0.95s0.95s0.95s0.95s

5.3(84%)/s10.5(147%)/s15.8(189%)/s42.1(210%)/s

3%(x2.0)3%(x2.0)3%(x2.0)3%(x2.0)

200200200200

0000

0.00.00.00.0

Slows enemies in a radius around the projectile

153161122

Default

Wand

Elemental

1(50%)1(50%)1(50%)1(50%)

0.87s0.78s0.7s0.53s

1.1(57%)/s1.3(64%)/s1.4(71%)/s1.9(94%)/s

0%(x2.0)0%(x2.0)0%(x2.0)0%(x2.0)

350375400425

10101010

0.00.00.00.0

Deals 3x3/5x4/8x5/12x6(100%) burning damage

153161122

Default

武器类别

Every weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.

Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.

Weapons in the Shop also have a 15% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).

Eg. holding Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.

This can be helpful, to gain class bonuses and find copies of the same weapon.

It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.

Eg. if you have a Ranged character holding a Medical Gun (Gun, Medical), you may not want the other Medical weapons as they are both Melee.

武器类别列表

Click the class name for full details on their assigned weapons.

Class

Bonuses

Weapons

Blade

(2)+1 Melee Damage 1% Life Steal(3)+2 Melee Damage 2% Life Steal(4)+3 Melee Damage 3% Life Steal(5)+4 Melee Damage 4% Life Steal(6)+5 Melee Damage 5% Life Steal

Chopper Circular Saw Sword Thunder Sword

Blunt

(2)+1 Armor -2% Speed(3)+1 Armor +3 Max HP -4% Speed(4)+2 Armor +3 Max HP -6% Speed(5)+2 Armor +6 Max HP -8% Speed(6)+3 Armor +6 Max HP -10% Speed

Hammer Rock Spiky Shield

Elemental

(2)+1 Elemental Damage(3)+2 Elemental Damage(4)+3 Elemental Damage(5)+4 Elemental Damage(6)+5 Elemental Damage

Flaming Brass Knuckles Lightning Shiv Plank Plasma Sledgehammer Thunder Sword Torch Flamethrower Taser Wand

Ethereal

(2)+6% Dodge Chance -1 Armor(3)+12% Dodge Chance -2 Armor(4)+18% Dodge Chance -3 Armor(5)+24% Dodge Chance -4 Armor(6)+30% Dodge Chance -5 Armor

Ghost Axe Ghost Flint Ghost Scepter

Explosive

(2)+5% Explosive Size(3)+10% Explosive Size(4)+15% Explosive Size(5)+20% Explosive Size(6)+25% Explosive Size

Plank Plasma Sledgehammer Power Fist Nuclear Launcher Rocket Launcher Shredder

Gun

(2)+10 Range(3)+20 Range(4)+30 Range(5)+40 Range(6)+50 Range

Double Barrel Shotgun Laser Gun Medical Gun Minigun Pistol Shredder SMG Sniper Gun

Heavy

(2)+5% Damage(3)+10% Damage(4)+15% Damage(5)+20% Damage(6)+25% Damage

Cacti Club Hammer Flamethrower Minigun Nuclear Launcher Obliterator Rocket Launcher

Medical

(2)+1 HP Regeneration(3)+2 HP Regeneration(4)+3 HP Regeneration(5)+4 HP Regeneration(6)+5 HP Regeneration

Circular Saw Scissors Medical Gun

Medieval

(2)+1 Armor(3)+1 Armor, +3% Dodge(4)+2 Armor, +3% Dodge(5)+2 Armor, +6% Dodge(6)+3 Armor, +6% Dodge

Spiky Shield Sword Crossbow

Precise

(2)+3% Crit Chance(3)+6% Crit Chance(4)+9% Crit Chance(5)+12% Crit Chance(6)+15% Crit Chance

Thief Dagger Knife Lightning Shiv Scissors Screwdriver Crossbow Shuriken Sniper Gun

Primitive

(2)+3 Max HP(3)+6 Max HP(4)+9 Max HP(5)+12 Max HP(6)+15 Max HP

Cacti Club Hatchet Rock Spear Stick Torch Slingshot

Support

(2)+5 Harvesting(3)+10 Harvesting(4)+15 Harvesting(5)+20 Harvesting(6)+25 Harvesting

Hand Potato Thrower Taser

Tool

(2)+1 Engineering(3)+2 Engineering(4)+3 Engineering(5)+4 Engineering(6)+5 Engineering

Screwdriver Wrench

Unarmed

(2)+3% Dodge Chance(3)+6% Dodge Chance(4)+9% Dodge Chance(5)+12% Dodge Chance(6)+15% Dodge Chance

Fist Flaming Brass Knuckles Hand Power Fist

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